guess they aimed nukes on parking lots in this theory).we also have radiation as border so 7 days likely happen in small pocket of untouched ground. While Nexus and Vortex are a powerful tool for the modding community for a multitude of video games like Skyrim, Subnautica, The Wither, Monster Hunter: World, Dark Souls and Stardew Valley amongst so many others, Sphereii created the 7D2D mod launcher because Vortex didn't work properly with 7 Days to Die mods properly. actually most people seems to prefer larger biomes (funny how 90% cars ended in nuke areas. and weird circles all around map are just weird and useless. canon is defined by navezgane we are all used to wasteland shape as decided by devs. Well wasteland in circles in nitrogen author own choicenot based on anything we see in game in 7 sats. nuking wouldnt leave so many "mostly untouched" buildings as well as tall ones. I have never had issues with no houses unless I tweak the city stuff to maximum settings. Also you can go in a modify the settings for buildings and if you tweak the sliders in Nitro it will cause those effects too. As for the wasteland it was intended to be a fallout zone where it got nuked hence the whole "radiated zombies" those explosions tend to be a circular area so I cannot fault the generator as its not a biome but a area effected by a outside force. We want to copy our exisiting base to an other map and start raiding new cities. Granted I am running 32 GB but I have run out trying to load a game that was 8k. The running out of ram generating the map I have never seen. last time i tried i had 37 skyscrappers in "default" city next to each other lol with few caravans and lumberyard between burned is messed as well and cities are mostly t4 t5 poi with close to no normal houses. but wasteland zone is in weird circles instead normal biome. Nitrogen is always option its faster but maps from it are. if i fill ram beforehand iam stuck at 10% or less with SSD thats why i mentioned it as possible problem when he generate map 60 min+ if it doesnt crash straight awayįrom small test. and you can fine tune and even get a full map of your world.Īctually if you run out of ram it slows any aplication to crawl OS starts dumping and loading stuff on hdd or ssd thats extremely slow compared to ram. I would suggest generate a few in Nitrogen. If you have a under performing CPU it will take longer. I'm hoping it will be fixed in the 17.2 update, though, the current map generator suuuuuuuuuuuuuuucks.Ram has very little to do with actual generation time. And yes, I know they'll be working on it. I like exploration as much as the next person, but the map generation in A17 is far too sparse on traders and habitable zones for my taste - A16 was a lot better for this. The rest of them have been mostly blasted terrain and desert, neither of which are very playable (desert generally has fewer POIs, and blasted terrain has far too many vultures and dogs).īTW, I only do SP maps, if that helps them make a decision. With the 7 RNG maps I've generated, only the first was relatively playable. Forest biome should be the highest percentage, since (logically) the most people would settle in the most temperate climate. Personally, I can do without blasted terrain, but I would minimize that percentage if there were a minimum. It would be very helpful if there was an input box in the map generator that allows us to specify the percentage of each type of terrain for a RNG map. Furthermore, if there's more blasted (wasteland) / desert / ice terrain than forest terrain, then that also is something I like to know. If TFP were to put in the world generator an input box so that we could *specify* the exact number of traders on a map, that would negate the need for having to export to an image file just so we could track down how many traders there are on a map (and therefore, if a map is worth playing through or not one or two traders on a 16K map is clearly not enough). Cheating, you say? Well, if the devs were to put something into the game where traders could tell you where other traders are in the game, or if there was a map item that did the same thing, then I wouldn't need to export my maps to an image file or screen capture, just so I could figure out how many traders are on my map, or where they are. Now, what I want is a tool to turn the entire map into an image file, POIs and all. So, if all you want is the biome distribution for the whole map, this will do the trick. However, as you zoom out, you can't make out any POIs because they're too small to be distinctive. You can hold down the "S" key to slowly, slowly, OMG-ITS-SO-SLOW, slowly zoom out. When you finish generating the map, it shows you a zoomed-in image of the world at its center. You can also take a screenshot immediately after you do the advanced world generation stuff.
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